You can max out your unit types between them all while upgrading to keep rice in check. What do i mean by that? Select encampment, not merchant when it comes up for build options when that slot becomes available, if not available select either sword/archer/yari etc etc dojos. Select an area of about 5 provinces that you can max stats military-wise. In some paradox games you can cheat to force the AI to accept a peace deal which is VERY good since it saves you having to take their last city and wipe them off the map forever.Nope. I will be somewhat annoyed if ROME2 doesnt have single player cheats because i sometimes find them useful (rarely just fog usually) it would be nice if they added a console command that forces the AI to accept your diplomacy (Just for extreme cases to save the AI from its own stupidiy) It would be smarter to just protect multiplayer mode with synchronizations and host verification of cheating rather than punish all single player players. TBF disabling single player cheats is NO GOOD WAY to stop multiplayer cheating for if the game is coded so BADLY that single player cheats would work in multiplayer then a person can simply use cheat engine and cheat anyway!. It is true that is it often VERY easy to enable a console in multiplayer and cheat although most games would go out of sync the second you did that unless you was the host then it would all *ok no problem*. I haven't played Shogun 2 but form what you say it seems like they disabled the console to stop people cheating in MP. At least in Shogun I just get blah with battles by the end of a campaign and it takes me a few hours of play to get to realm divide and then it takes weeks to actually become Shogun just because I don't feel like starting up the game knowing how many repetitive battles there will be. Personally I think it would be interesting to play AI that has somewhat limited economy but unlimited recruitment with my own recruitment and economy extremely limited. So perhaps simply addition of 2 way difficulty- players can make their own economy/recruitment less or more while also doing the same for the AI. Probably there could be room to allow AI to be tougher but make players economy/recruitment easier. However for people that still want epic battles but don't have the patience or skill to play on legendary they are stuck with less challenging AI. Right now if you do legendary the AI gets significant bonuses and fields many more and better armies than at lower difficulties. It would be interesting to have more options at campaign start about difficulty. If CA includes tool to cheat within the game then policing multi cheating becomes much more difficult. There are already ways to cheat available but it requires altering game files which can be easily detected. Probably CA just wants to avoid cheating in multi. The only times I was ever tempted by auto_win in earlier TWs was in siege when its 2,000 vs 500 and the AI garrison somehow wins. I'll admit that by realm divide that I quick save and auto resolve most of the battles, if the auto resolve isn't in my favor then I reload because I can win by fighting out the battle but I just get bored fighting 3-4 nearly identical battles every turn. I think mostly because the auto resolve wasn't so obviously off the real result- sure tons more casualties but usually battle is still won and the units self replenish in a couple turns. I haven't even noticed lack of cheats in Shogun 2.
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